![]() ![]() A whole city of people thinking the same thought about dead cops in the same voice. Then you realise that the majority of the characters in the game's small open-world setting-downtown Salem, Massachusetts-are both physically and mentally identical. Here, 'thoughts' are looping non sequiturs that make the world less believable, not more. ![]() You can listen to everybody's thoughts, yes, but few characters have more than two. Not only does it fail to present a satisfying mystery to solve, but its ghostly high concept hinders the experience rather than enhancing it. It's a great premise, but one that Murdered: Soul Suspect is singularly incapable of living up to. The challenge of creating an interactive mystery is augmented by a protagonist who can possess people and listen to their thoughts, walk through walls, and touch objects to see their history. As a ghost, he uses spectral powers to investigate crime scenes in the hopes of solving his own murder. It's an adventure game about a detective, Ronan O'Connor, who is killed in the game's opening moments. In this regard, Murdered: Soul Suspect sets a high bar for itself. Most games are binary by their nature you're right or wrong, you win or you lose. Mysteries are about fluidity of meaning-intuition, third options, non-binary solutions to binary-seeming problems. Detective games have always been difficult to pull off. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |